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It is an alternative standard for the depricated "eDPI"measurement, retaining the advantage in ease of its calculation. The MPI value ( Minute Per Inch) represents how many Minutes of Arc (1/60th of a degree, MOA) of rotation is applied in-game when moving the mouse by one inch.
#Steermouse cs go settings windows#
"eDPI" (deprecated, misleading) = CPI * sensitivity * (1 + ( windows factor - 1 ) * ( 1 - rawinput ) ) Turn Radius = (180/pi) / ( CPI * sensitivity * m_yaw )
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Turn Circumference = 360 / ( CPI * sensitivity * m_yaw ) Relevant formula for measurements of sensitivity are as follows: The curvature can be measured in units of deg/mm or in MPI. Since sensitivity scales inversely with the size of the sphere, it is much more intuitive to measure the sphere's Curvature to compare between settings linearly.
#Steermouse cs go settings full#
The sphere represents all possible in-game orientations of the player, in Euler angles, and the the length of a full rotation is its Turn Circumference. Visualize a sphere of specific diameter or radius ( "Turn Radius") that the player rolls on the mouse pad as the mouse is moved. The result of taking into account all relevant settings produces the player's physical Physical Sensitivity, giving an absolute representation of his overall sensitivity. The most important variables in configuring your sensitivity are the in-game sensitivity value, CPI value of the mouse, and if raw input is not in effect, the operating systems pointer speed option. Acceleration Cap ( m_customaccel_max) Limits how much the sensitivity value can be increased to by the acceleration algorithm. Acceleration Prefactor ( m_customaccel_scale) Scaling coefficient of the acceleration function. Acceleration Exponent ( m_customaccel_exponent) The exponent for acceleration function. Mouse Acceleration ( m_customaccel) Disables or sets the mode of mouse acceleration, which will cause the mouse speed to quicken depending on the speed of the mouse movement. the pointer speed option in Windows's mouse control panel) on mouse input. Raw Input ( m_rawinput) Enabling this will make the game client disregard the operation system's potential effects (e.g. Sensitivity is (incorrectly) scaled by this factor at each zoom steps. Zoom Sensitivity ( zoom_sensitivity_ratio_mouse) A naïve ratio calculated by dividing by 90 the nominal FOVs (measured at 4:3 width) of a scoped weapon. Mouse Sensitivity ( sensitivity) The main sensitivity multiplier.
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Setting this off sets m_pitch to 0.022, while on sets it to -0.022 (in degrees per increment). In-game settings Reverse Mouse ( m_pitch) Inverts the movement of the Y axis.